We already know that Crisis Remastered Supports ray tracing If you have PC hardware to run it. However, before the release on PC and current-gen consoles, Critech announced this week that, for the first time, PS4 Pro and Xbox One X-ray-tracking support will be available in this console generation – as it appears in current-gen console versions Crisis Remastered.
Kritech’s Crimine software provides software-based ray tracing, while current-gen hardware supports this feature. Back in 2019, Game Studio premiered Neon Noir Tech Demo, Which, according to Critech, was developed using a modified version of Cryangine 5.5. Software-based ray tracing is not new remotely; Recently, Nvidia Added this feature to GTX cards In 2019, But the experience is subpar Compared to using the company’s recent RTX cards with specialized Ray-tracing hardware.
Ray tracing is a rendering technique that can create shadows in lifetime lighting, reflections and games. Next Generation Consoles – The PS5 And Xbox Series X / S. – Includes hardware-accelerated ray tracing as it is a feature of AMD RDNA 2 GPUs used by every system.
EurogammerTechnical breakdown of outlet Digital Foundry Had the opportunity to visit Kretek in Germany Technical analysis of Crisis Remastered On the Xbox One X. Ray tracing enabled.
As the outlet says, while this is a technical tool for Sony and Microsoft’s pro consoles, it may not be the way you want to play the game. Without ray tracing, the PS4 Pro runs at 1800p and 2160p on the Xbox One X, while it dials at 1080p on the PS4 Pro and 1080p and 30 fps on the Xbox One X. Water reflections in the game also do not include ray tracing.
Crisis Remastered Comes on PC, PS4 and Xbox One on September 18th.