Game publisher Square Enix by Tokyo-based game analyst David Gibson (via) lost more than 63 million in his recent “Marvel’s Avengers” video game. Twitter).
With weak sales of that game, Square Enix recorded an official operating loss of over 48 million in the second quarter of the current fiscal year in the current HD games segment – that number is coming to an end in September – the same month the game was released for poor review and audience reviews.
Gibson followed suit by not saying how many units Square Enix had sold the game, but “volumes 60% planned”. He then sold a total of three million copies and the total cost of the game was close to -1 170-190 million (including marketing). “Square is adamant they can recover,” he said.
According to Eurogammer, A month after launch, Steam ార్ charts numbers indicate that the game’s PC audience dropped to 1,000-2,000 per month – low enough to trigger match-making problems. As of this week it is less than 1,000.
The game was developed by Crystal Dynamics, who developed the single player-centric “Tomb Rider” franchise in 2015 from the critically acclaimed “Rise of the Tomb Rider” back in 2006 from “Tomb Rider: Legend” (Edos-Montreal slightly less popular ” Shadow of the Tomb Raider ”in 2018).
“Marvel Avengers” marks the second high-profile failure in the second year of a live service game from a developer known for single player titles – another “Mass Effect” and “Dragon Age” developer bioware and their high-profile flop “anthem” in 2019.
Compared to the “Final Fantasy VII” remake of Square Enix released in the previous quarter, it was also disappointing and garnered great reviews and sold over five million units worldwide, and although it was only locked to the PS4 platform (“Marvel’s Avengers” on many platforms).
Square Enix and Crystal Dynamics have delayed the PlayStation 5 and Xbox Series X versions of the “Marvel Avengers” until an unknown date in 2021.