According to a report released in November by Erickson, mobility indicated dedicated efforts in the mobile gaming sector. Many business opportunities have emerged and are still arising due to 5G and cloud computing.
Cloud gaming frees the players from the confines of relying on computers or consoles with powerful graphics and hardware to play the game by running a game on a nearby server and streaming it to a player. To achieve the best cloud gaming experience, high-speed connectivity and low latency are of the essence. Speed is of importance, especially for online casino lovers like the Jackpotcity online casino brand, whereby they can play without any lag. Luckily, 5G connectivity is expected to deliver everything required for cloud gaming. Also, 5G can handle high data demands expected from gaming platform subscribers.
Already one hundred and six communication service providers have launched 5G services. Twenty-two of those in partnership with cloud gaming is offering gaming services as a separate subscription. Only three are offering it as a service bundled with a 5G data plan.
With the advancement in technology, the mobile gaming market is growing tremendously, and it is already a massive market because it has not been in the market for so long. About 50% of the gaming income comes from mobile gaming. Presently, there are over 2.4 billion mobile gamers globally—the continent with the most gamers in Asia, with around 41 billion dollars generated from mobile gaming.
Another way to think of mobile gaming is dominance in 2019. About 33% of game downloading came from mobile games, which accounts for 74% of all consumers’ expenditure for android and iOS operating systems.
In the last three years, about 40 to 50 million video gaming console units have been sold worldwide. In the same period, the number of subscription of 4G consumers has averaged at 685 million subscribers. According to these statistics, mobile gamers have outdone console gaming. Once the 5G network becomes available in the market, the number of mobile gamers is expected to increase from about 200 million currently to over 3 billion by the end of 2026.
One of the critical challenges in the gaming industry is network lag. When it comes to shooter games and fast multiplayer interactions, one of the requirements is the latency for an end-to-end network latency of 20 -30ms. There needs to be around 99.9% for reliability for both uplink and downlinks.
Though the 5G network will provide most of the gaming needs, some remain skeptical. They include subspace’s CEO and founder Bayan Towfiq, who addresses RCR wireless news that requires 5G last mile of the network, not the middle mile challenges, which are major online hiccups faced by multiplayer gaming.
According to Bayan, they are experiencing middle mile performance issues in various places such as the middle east, where three-quarters of the population is outside the playable range for competitive multiplayer games. In regions such as Europe and America, only one-quarter of the population is outside the playable scope. All this is due to the mid mile issues.