The Nvidia CEO answered some questions from journalists who asked about AMD’s latest announcements. Nvidia’s strategy is currently compatible with cloud gaming, as Ray Tracing is not yet compatible with smartphones.
During Computex 2021, AMD caused a sensation with a number of announcements in various fields: 3D V-cache, Tesla, Radeon RX 6000M, Fidelity FX Super Resolution… as well as collaboration around the next Samsung Exynos mobile chip. AMD has promised the advent of various technologies for video games on the ARM chip, including ray tracing and VRS (variable rate shading). We are now waiting for Samsung Ads, which will definitely integrate this new Exynos chip into its next one The main one.
Nvidia does not have Ray tracing on mobile, if …
Nvidia CEO Jensen Huang responded to the announcement at a meeting at Computex. Nvidia did not plan to build the GeForce RTX GPU for the mobile chip. However, the words of CEO Nvidia do not rule out the possibility of this type of chip coming later. Note that Nvidia designed the ARM Tegra chip that equips the Nintendo Switch along with the Shield TV.
Technologies like Ray tracing are present in smartphones, but according to him, this technology requires a large amount of data and therefore a lot of storage. For Nvidia, this is not the time to integrate VRS with Ray Tracing, DXR, DLSS or GRforce RTX GPUs on smartphones. However, Jensen Huang used this exchange with journalists to discuss GeForce Now.
Nvidia’s cloud gaming service works on iOS (via browser) and Android, as well as on Android TV boxes. It is the only service that offers Ray tracing and DLSS 2.0, two technologies that can only be found on more expensive PCs, with the latest generation NVIDIA graphics cards. Paid subscription, 9.99 euros per month or 99.99 euros per year Allows you to take advantage of Ray Tracing on supported games. Cyberpunk 2077, Control or Watch Dogs: This is an example of Legion.