Update 4pm UK: Adam Kisiski, Joint CEO of CD Project Red, apologized after describing the crunch of cyberpunk 2077 as “not so bad”.
In an email to staff this afternoon, Bloomberg’s Jason Schreir shared on Twitter that Kisiski himself was “vicious and malicious”, and that his words were not “unfortunate” but “utterly bad”.
Wow, Adam Kisi Ski of CD Project Red sent an email to the staff apologizing for these comments (sent to me). “I did not want to comment on the crunch, yet I did, and I did it in the worst and most harmful way … Not even what I said was unfortunate. It’s absolutely bad.”
– Jason Schreier (ason Jason Schreier) October 29, 2020
Kissius made his original remarks in a call with investors – the studio has accepted the crunch of the game since it announced a last-minute delay earlier this week. More on that in our original story below.
Original story 11am UK: The latest delay of Cyberpunk 2077 – Since December 10 – caused problems with the game’s current-gen console architecture, says developer CD Project Red.
Additional “optimization” work is still required on Cyberpunk 2077, CD Project Red’s PlayStation 4 and Xbox One versions. Said Investors last night, and it caused the game release to switch again and again.
“The game is ready for PC and runs great on next-gen consoles, and can be shipped on those platforms on a scheduled date,” said CD Project Red Joint CEO Adam Kisiski.
“However, although the game has been verified by both Sony and Microsoft on current genres, some final optimization processes are needed for such a heavy and complex game.”
There is no hint of splitting the game release date.
The delay was not announced in a statement Extended working hours that are currently mandatory for some staff Now crunching until the end of the project.
Last night, Kisiski described the situation as “not so bad” because it only affected some staff and not others. Here is the full quote:
“About the Crunch; of course, it’s not so bad – and it’s not always. – But it’s not that heavy; in fact, it’s a bit stretched, but we have feedback from the team; they’re happy about the extra three weeks, so we do not see any threats about the crunch. “
Bloomberg journalist Jason Schreir on Twitter this week Said He spoke with CD project staff who have worked over 100 hours over the past seven days.
When asked if the future CD project Red projects would be affected in a similar way, Kisiski said no and gave some examples. The studio is coming Multiplayer Cyberpunk 2077 project – not expected until after 2021 – already has “early models”. After that, future games may only be the next generation – meaning the problems encountered in the split generation release of CyberPunk 2077 will not be repeated.
“Aiming for future releases – perhaps – will help a lot for Next-Gen,” Kisisky concluded. “We’re releasing a game, to be honest, the next generation game, and we’re preparing it for very old machines, which will pose some unique challenges that will not happen in future projects – at least not the next.”
Yesterday, the CD project appealed to Red People should stop sending studio death threats in response to the delay this week.