Cyberpunk 2077 finally launched this week, but you’ll be shocked if you plan to play CD Project Red’s latest game on older consoles. Digital Foundry examined how the first three hours of Cyberpunk 2077 after Patch 1.02 was installed worked on the base model PS4 and PS4 Pro and described the compromising experience on those platforms. In fact, it is almost unplayable. If you are on these systems you can opt out now.
On base PS4, game performance reaches a resolution of “mostly” 720p, but the 30fps performance target is likely to drop to 15fps during more intense scenes. John Linnemann of Digital Foundry mentions the Night City car and the NPC count. The result is frequent slowing, stuttering, and confusing visual performance, according to an analysis by Cyberpunk 2077 Digital Foundry.
“It was 45 minutes into the game when you realized things had taken a very sour turn and it wasn’t playing anymore,” Linneman said. “It’s this set-piece moment you go through the inner city and you’ve chasing a shootout car and not driving it. It’s not running within 20fps, 20fps, but it’s stuttering.
“For me, this is not acceptable. I never like to play a game like this. It’s terrible,” Linneman concluded.
PS4 Pro charges are slightly better, reaching 1080p resolution for the most part, although it dropped to 18 fps during scenes like the Alley Brawl. The base on the Cyberpunk 2077 PS4 Pro is still a lot higher compared to the PS4 PS5 The game can reach 60fps performance while running through that system with backwards compatibility. Digital Foundry hopes that Xbox One consoles will achieve similar results when testing the game on those platforms.
“Cyberpunk 2077 is an unusually buggy,” he said Reads the Cyberpunk 2077 review. “I played an updated pre-release build during the review period, as well as a one-day patch planned, but the level of technical issues was so large, I did not expect immediate solutions reasonably. Even after the update I did not see much improvement. “
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